I have enjoyed drawing since I was 8 years old. Over the years that skill always kept me close to an artistic/visual side, and that led me to apply for a bachelor's degree in design. It was a great fit, and now I fluctuate between multiple areas of design (graphic, motion, 3D…)
To develop my career as a designer, to challenge myself to work in a new environment, to meet new colleagues and expand my skills about working with a team, to train my english… Many reasons!
Cinema 4D for 3D in general, After Effects for motion design.
Youtube is arguably the best source for learning the basics of most softwares and technical skills.
Pinterest, Behance, Vimeo, Youtube, CGArchitect, Instagram…
My 3D skills (modeling and rendering specifically).
It’s not just about “beautiful things”, most design decisions (if not every single one) are there for a reason, either functional, symbolic, emotional...
Right now, probably trying my chances as a 3D Archviz artist.
Completely empty, not a single icon on my desktop. Everything is tucked and organized as much as I can in folders. My smartphone screen looks pretty neat as well.
Anywhere my friends might be. :)
Monkey D. Luffy \o/
Shift+c to bring up the search bar on Cinema 4D, and F9 to ease a keyframe on After Effects.
Do it with purpose. Any small or big decision in your design process benefits from having a solid reason why. Always avoid making decisions “just because” (especially big ones).
The Lord of The Rings Series. I’ve also tried reading “The Capital” from Karl Marx, but the language was too dense for me, so I couldn't go much further.
If there’s a big project that feels overwhelming, separate it into small tasks.
I might need extra therapy if I think too hard about that question! 😅
"When education is not liberating, the dream of the oppressed is to become the oppressor" - Paulo Freire